I've been called a writer, interactive storyteller, experiential marketer, narrative designer, transmedia producer, game designer, franchise strategist, storyworld builder, and enterprising fabulist. Lots of words, none of them quite right.
My work often falls in the spaces between the definitions. Every project is different from the last, because each has its own unique needs.
What they all have in common is that I turn mechanics into meaning. For example:
Engineered an Emmy-award winning re-imagining of a beloved classic for the modern interconnected world
Built a pipeline for the narrative development of interactive VR experiences
Wrote a franchise strategy bible of several hundred thousands of words to help build an interconnected universe of television series
Published a book of advice columns for fictional characters
Made Alternate Reality Games and tie-in series for some very popular movies
Helped to honor the new canon of digital, interactive and immersive storytelling
Brought interactive ghosts and murder mysteries to fans at home
I've worked on huge IP universes, intimate indie projects, and new media experiments. I love finding ways to connect audience to storyworld, both digitally and in the real world. I’ve developed an obsession with documentation and the ways a team understands the story they’re trying to tell.
If any of this sounds like it might be helpful to you and your projects, or even if you just want to chat about stories and storytelling, please reach out to me. I'm looking forward to talking to you soon.