A pioneering interactive television series that let a global audience collectively shape a live Silent Hill horror story.
Working in a new interactive television format, the MILE (Massively Interactive Live Event). I co-authored 50+ interactive decision spaces for this real-time horror series, while designing for an audience that had collective voting power over the story's direction. I also designed a custom narrative tracking system to better handle complex branching narrative story decisions.
Silent Hill: Ascension won the 2024 Emmy Award for Outstanding Innovation in Emerging Media Programming.