Silent Hill: Ascension

A pioneering interactive television series that let a global audience collectively shape a live Silent Hill horror story.

// producersGenvid Entertainment & DJ2 Entertainment
// my roleSenior Narrative Designer

Horror that the audience decided

Working in a new interactive television format, the MILE (Massively Interactive Live Event). I co-authored 50+ interactive decision spaces for this real-time horror series, while designing for an audience that had collective voting power over the story's direction. I also designed a custom narrative tracking system to better handle complex branching narrative story decisions.

Silent Hill: Ascension won the 2024 Emmy Award for Outstanding Innovation in Emerging Media Programming.

Emmy Award promotional graphic reading 'Winner — Outstanding Innovation in Emerging Media Programming 2024' over Silent Hill: Ascension key art, with the Emmy statuette and '76th Creative Arts Emmy Awards' branding.
Screenshot of the Silent Hill: Ascension live interactive interface showing a scene with two characters, a live audience vote prompt reading 'What will Rachel tell Joy to do?', and three choice options — Finish the Oath (65%), Run! (14%), and Plead for Mercy (21%) — alongside a live chat feed.